Updating a CPMA dedicated server
Steps to update CPMA on a dedicated server:
- Extract the mod archive to a fresh new folder.
- Copy over your custom stuff. It may include:
- Map scripts (
cpma/cfg-maps
). - Game modes (
cpma/modes
). - NTF classes (
cpma/classes
). - Config files.
- Whatever else you have customized or added.
- Map scripts (
- When done:
- The mod directory is named "cpma".
- The mod directory contains exactly 1 .pk3:
z-cpma-pak<current_version>.pk3
.
General guidelines for dedicated servers:
- There can only be 1 .pk3 file:
z-cpma-pak<current_version>.pk3
. - If you modify some existing files (e.g. game mode scripts), copy and rename them to avoid overwrites.
Updating to CPMA 1.50:
- We have a new game mode override option (
server_useMapModes
) that is enabled by default.
Please check outcfg-maps/mapmodes.txt
for a full explanation. - We ship
modes/PUBCTFS.cfg
, so you might want to delete/rename CTFSPUB.cfg if you have it.