Changelog for CNQ3 1.51
Additions
now showing the cvar's current and latched values in the help panel
new console and chat keyboard shortcuts
- Ctrl-left/right arrow | move caret to previous/next word
- Shift-left/right arrow | move caret to previous/next argument
new console keyboard shortcuts
- Ctrl-I | insert cvar's current value
- Ctrl-D | insert cvar's default value
demo recording status query extension for CPMA 1.52+
/cvar_add
<cvar> <number>
to add a number to a cvar/cvar_mul
<cvar> <number>
to multiply a cvar by a number/unset
<cvar>
to remove a user-created cvar/setempty
<cvar>
to set a string cvar to an empty string/toggle can now accept a value sequence (2 or more entries) to loop through
- syntax: /toggle
<cvar>
[<value1>
<value2>
[value3]..] - if the cvar's current value is in the sequence and not in the last spot, the next one is used
- otherwise, the first value in the sequence is used
- syntax: /toggle
Changes
r_lodCurveError
<250.0 to 10000.0>
(default: 2000) is now archived and no longer cheat-protectedmulti-monitor support improvements
- /monitorlist will print all detected monitors and the indices to use with r_monitor
- the monitor list now gets updated during video restarts and calls to /monitorlist
- Linux | r_monitor is a 0-based index and monitors are sorted top-to-bottom, left-to-right
- Windows | the Windows + shift + left/right arrow key shortcuts should be usable now
bundling lightmap tiles into texture atlases for improved rendering performance
faster map loads by limiting the rendering back-end's frame-rate
on Windows, the upper limit of open stdio file handles was raised from 512 to 2048
Fixes
the presence of .shader files outside of PK3s no longer triggers a drop error
shader stage collapsing was happening in cases where it would yield incorrect results
map download improvements
- using numeric addresses as fallbacks in case DNS resolves fail
- made connections non-blocking so the engine won't freeze for long when starting a download
- writing to $(fs_homepath)/baseq3 instead of $(fs_basepath)/baseq3
- only using valid (TCP/stream) addresses from getaddrinfo
- setting send time-outs so the engine can't freeze indefinitely
- creating the destination directory when it doesn't already exist
- the file name suffixes generated by /dlmapf would often repeat due to a constant seed
the last byte of a maximum length bitstream string wasn't parsed ("q3msgboom")
aborting demo playback would crash when the "nextdemo" cvar was set to play a demo
no longer feeding cs commands that came from a previous gamestate to cgame
- example in CPMA: "/map cpm22" ->
"/cv map cpm25" ->
elevator sound was broken
- example in CPMA: "/map cpm22" ->
on Windows, could sometimes click outside the engine's window in raw mouse input mode
when r_msaa was in the range [2, 16], the requested sample count was always 4
/video and /stopvideo fixes
- /video can only be used during demo playback
- broken audio in the output files
- properly named file sequences
- using a better supported video codec (FourCC 0x00000000) for raw BGR output
- broken raw video output when r_width wasn't a multiple of 4
- /stopvideo no longer leaves sound output broken for a while after stopping
/cv and /callvote map auto-completion was disabled after cgame was shut down at least once