Changelog for CPMA 1.51
Additions
/forfeit to concede defeat in 1v1 or HM
ch_hiddenElements
<string>
(default: "") is a space-separated list of SuperHUD elements to hide- this includes custom elements (PreDecorate and PostDecorate) and they can be specified individually
- example: PreDecorate3 is the third PreDecorate element of the currently loaded HUD config
- hud_hide will add to this list and hud_show will remove from this list
- example: ch_hiddenElements "Score_NME Score_OWN" hides scores irrespective of the loaded HUD config
the LocalTime SuperHUD element displays the local time in the "hh:mm" format
Changes
the Chat1-8 SuperHUD elements behave the same as in 1.48 (no con_notifytime/cl_noprint filtering)
the PowerUpXX_Icon SuperHUD elements will now display holdable items too and
the number of PowerUp* SuperHUD element slots was raised from 4 to 8/kill is now disabled in the following scenarios:
CA DA FTAG -> during rounds and countdowns
CTFS HM -> during roundsStatusBar_ArmorIcon isn't visible with 0 armor (like StatusBar_ArmorCount and StatusBar_ArmorBar)
in OT pauses, the clock will no longer show the total time elapsed since the first OT started
Fixes
the UI's mouse sensitivity slider now works with CNQ3
leaving a HM match in progress during the countdown of round 2+ wouldn't forfeit
the following "items" arguments would fail in a mode script: "-5H", "-25", "-50", "-5A"
parts of the vote system were stuck on version 1.47.
- In addition to the 1.48 changes, non-speconly'd spectators can now vote on:
- referee and unreferee items in all game modes (1.48: all modes except 1v1 and HM)
- any item in Duel Arena
- In addition to the 1.48 changes, non-speconly'd spectators can now vote on:
in the server browser, the server selection now survives rescans and sort key changes
/mvd and /autorecord were creating the same demo name over and over (date/time of last match start)
cg_autoAction demo recording not happening after /autorecord or /mvd was used
combined map + mode changes would make clients lose their session data (ref, speconly, etc)
the forfeiting player can now talk to his opponent during intermission with mutespecs enabled
the SuperHUD element AmmoMessage now works in multi-view mode
the scoreboard flash that happened right before respawning after a DA round loss
"Invalid vote in PassVote: windelay" warning in DA and HM
the following commands would crash when run at the server's console (or through rcon):
name<red|blue>
,coach<red|blue>
, removethe duration of the countdown of the first round in CA is now "warmup" seconds
set the win delays of CA, DA and HM back to what they were in 1.48
no longer starting demo recording in DA through cg_autoAction
no longer displaying "all players ready" in FFA and DA
players spawning at the end of round countdowns instead of the start in CA and DA
the wrong custom game mode could sometimes be loaded when one's name was the prefix of another
- (e.g. "PUBCTFS" instead of "PUBCTF")
fullbright player models now work with NTF
callvotes for unregistered maps now get immediately rejected
ch_drawKeys 2 wasn't displaying in zoomed (multi-)view
HM round countdown missing
the clock was frozen at 0:00 in sudden death overtimes