Changes from CPMA 1.53 Beta 1 to Beta 2
Additions
- map configs for ra3map14-20
Changes
the
cg_newModels 1
grenade is less shinyGameEvents/Console/Chat SuperHUD elements
- reworked scrolling animations
- the fade-in animation is disabled during spam to keep the text legible
Fixes
when in overtime, switching from "timed overtime" to "sudden death" or "no overtime"
would only happen once the current overtime period completedcv remove
was disabled in non-team modeschanging
cg_fragSound
would shut down CGame with Quake3egrenade explosions made spawn points render at the map's origin
with
cg_newModels 0
,cg_nomip 8
wasn't forcing the grenade to be nopicmipopaque highlight outlines could have gaps in them
$(CVar) HUD element text would only update when running
/reloadHUD
or after a video restartWeaponList/WeaponSelection/GameEvents/Console/Chat SuperHUD elements:
the color T|E override didn't apply to the background rects of non-highlighted itemsWeaponList/WeaponSelection/GameEvents/Team1-16 SuperHUD elements:
the highlight outline didn't draw in front of the restinvis skull position wasn't being animated/interpolated wrt crouch/standing state
in rare scenarios, timeouts/pauses could reset the game clock as if no time had elapsed at all
using
vid_restart
incg_modeConfig_*
andcg_teamConfig_*
CVars caused an infinite video restart loopif you followed a player who left the arena and joined again while you were still in freecam,
his player model would not render in the world, you'd hear his frag sounds, etc.if you followed a player who entered a different arena and remained in freecam,
the scoreboard would show data for the arena the player joined instead of the one you were in
New Demo Player Changes
added
cg_demoMapOverrides
<0|1> to display different maps during demo playback/+demo_scrub
to enable demo scrubbing (move mouse left/right to go back/forward in time)predicted hit sounds for hitscan weapons when in another PoV
using the third-person deathcam when in another PoV
New Demo Player Fixes
incorrect freecam key binds in the help overlay
Pre/PostDecorate HUD elements with a non-zero time field could disappear when rewinding
the timeline bar would highlight your suicides as kills
invis skull position near the floor when in another PoV
the team overlays and GameEvents could draw highlights in freecam mode
could hear low ammo warning sounds for main PoV when in freecam or in another PoV
could hear item pickups of main PoV when in freecam
couldn't hear power-up spawns and power-up pickups at full volume when in freecam
cg_damageDraw
would draw damage markers for the main PoV when in another PoVinvalid/missing health/armor bars/numbers and power-up list when in another PoV
(parts of) the world not rendering when in another PoV or in freecam
the
cg_teamConfig_spec
CVar wasn't executed when going into freecam modewrong
cg_weaponConfig_*
used when in freecam or following another PoV