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Dealing with config files

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Dealing with Config Files

This guide assumes the engine used is CNQ3 but is valid no matter the mod.

Basic concepts

Config structure, loading and saving:

  • Configuration files have the .cfg extension and contain one command per line.
  • Lines that are empty or start with "//" are ignored by the engine.
  • Loading a config is done with the exec command. It executes each line as a command as if it were typed at the console.
  • Writing a config is done with the writeconfig command. It writes commands to set variables and bind actions to keys.

Configs written by the engine (writeconfig) contain 2 types of information:

  1. The value of variables, e.g. seta r_fullscreen "1" to enable full-screen mode.
  2. The list of key/action bindings, e.g. bind space "+moveup" for jumping with the space bar.

Every mention of a config file in this guide assumes the file sits in the mod's directory. For CPMA, the config files would be in $(Q3_ROOT)/cpma.

Default behavior

When CNQ3 starts up, it will:

  • exec default.cfg (in mod folder or baseq3)
  • exec q3config.cfg (in mod folder only)
  • exec autoexec.cfg (in mod folder only)

When the CNQ3 1.50+ client shuts down, it will:

  • writeconfig q3config.cfg

If you don't change anything, your up-to-date and automatically loaded/saved config file will be q3config.cfg.

Note that older CNQ3 clients didn't write back to q3config.cfg on exit, meaning that you were forced to either use writeconfig or edit your config file manually whenever you wanted to make changes.

This is the recommend way of dealing with configs:

  • Give your config a name that is not default.cfg, q3config.cfg or autoexec.cfg. Let's call our example config my.cfg, where "my" could be replaced by e.g. your player name.
  • Create autoexec.cfg with a single line in it: exec my.
  • Optional: create an empty q3config.cfg and mark it as read-only.
    • Pro: less duplicated work for the engine on load. It's dumb to set every variable twice.
    • Pro: if your config is manually created and doesn't set every cvar, it means q3config.cfg's content actually matters and your "real" config is split among both files.
    • Con: you don't have the latest changes saved anymore. If you ever forget to writeconfig, you can no longer salvage the changes from q3config.cfg.

In practical terms:

  • You can never accidentally change or mess up your config by executing another config.
  • You update your config by either using writeconfig my or manually editing my.cfg.
  • Selecting your default/start-up config is changing 1 line in autoexec.cfg.

Manually-edited configs

While some players like to create nice looking config files (grouping cvars and binds, adding comment lines with explanations, etc) that they edit manually, we recommend against this practise. Use writeconfig instead so that your config file is truly complete and doesn't rely on engine/mod default values (which can change) and/or the content of q3config.cfg for any variable you forgot to set in your manually-edited config.

More details

default.cfg should really only be found in .pk3 files and provide default binds in case the other 2 configs (q3config.cfg and autoexec.cfg) don't set up any. Otherwise, launching the game without q3config.cfg and autoexec.cfg, you wouldn't be able to perform any action in game.

CNQ3 will not read q3config.cfg and autoexec.cfg from baseq3 to avoid config pollution. Sharing configs across mods is still possible:

  • In baseq3, add shared.cfg.
  • In each mod folder using the shared config, add autoexec.cfg with a single line: exec shared.

Configs created by writeconfig will contain 3 different commands:

Name Instances Explanation
unbindall 1 Clears the entire bind list: no action will be bound to any key.
bind 1 per bound key Binds an action (or multiple actions) to a key.
seta 1 per variable Assigns a value to a variable.
If the variable doesn't exist, it is created with the archived flag.
Only archived variables get written to config files by writeconfig.

Dealing with vstr scripts

If you have special scripts setting temporary variables for vstr commands (e.g. connecting to servers, toggling values, etc), then here's how to deal with it:

  • Put those in a secondary config file, say my2.cfg.
  • Use the set command to create your own temporary cvars, not seta.
  • In autoexec.cfg, add exec my2 after exec my.